Best Motion Blur Settings After Effects



Don’t adjust these settings from default when you’re doing the initial brushing. If your subject is in motion, you may want to turn on Use Motion Blur. And if your subject has some color bleed around their edges from the previous background, you can select Decontaminate Edge Colors, and After Effects will attempt to remove this color.

Motion blur can lend an aesthetically pleasing look to motion graphics and compositing projects. But what is it exactly, and why does it exist?

Top image: motion blur switch in After Effects.

Learn how to apply the Pixel Motion Blur effect in After Effects to avoid visual strobing when playing back some footage and 3D renders at normal speed. The in-game motion blur looks nowhere as close and the motion-blur in premiere doesn't come close either. Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Today we go over how to add motion blur to your footage in After Effects using force motion blur. Learn to Conquer YouTube with Me: http://bit.ly/AMYouTubeC. I found some settings that very closely resembles modern motion blur, but I am still going to mess with the values to see if I can get even closer. Keep in mind that I only tested these effects on 3rd person games (NFS:MW (2012) & Watch Dogs), so 1st person games might look strange.

If you’re even a basic After Effects user, you’ve probably turned on the motion blur switch for your compositions. It’s one of the first things that benefits your graphics in After Effects (or most other motion graphics or compositing programs) rather than just building a title sequence in Premiere Pro or your editor of choice.

Motion Blur Example: The left dot has motion blur and the right doesn’t

The ability to turn on motion blur now represents a one-click “improve” button that in almost all cases is a no-brainer. So why not use it all the time? While the visual effect of motion blur is pretty obvious from the get-go (it adds blur to motion), what started it, and why does it seem to improve the perceived look of our work?

Title sequence from It’s a Mad Mad Mad Mad Mad World by the legendary Saul Bass.

From a motion design perspective, it’s interesting to think about how the art form began and how it has changed. In the opening title sequence animated by Saul Bass above (perhaps one of the greatest motion designers of all time), you can see that there is no motion blur on the movement.

Aside from the fact that motion design was done frame-by-frame with cartoon-style animation and a physical camera capturing each image, we now have the ability to use keyframes to create motion without ever touching a physical element by hand. As a result, we can create motion blur based on our own parameters that we set between keyframes, and we can alter those parameters however we want on a composition-by-composition basis.

What led to the idea of motion blur? Or the need for it?

Shutter Angle and Shutter Speed


Image via Shutterstock.

Motion blur as it relates to film and video is a result of shutter angle or shutter speed.

Shutter angle is the method of measuring the amount of time the sensor or film emulsion is exposed to the light that is creating the images that you see per frame. Picture the shutter as a 360-degree circle with the shutter angle representing a slice of pizza taken out of it. The higher the shutter angle, the longer the amount of time the film/sensor is exposed to light as the shutter spins. As a result, the shutter angle is the amount of time that the film/sensor will “see” the motion for that particular frame. This will create motion blur.


An illustration of shutter angle as it relates to shutter speed via REDuser.net.

A different way of measuring the amount of time the recording medium is exposed to light is called shutter speed. The difference between shutter angle and shutter speed is that the latter is a measurement of how long the shutter is open per second. So, a shutter speed of 1/48th means that the shutter is open for one forty-eighth of a second. This method of shutter speed measurement is more closely tied to the photography world, but some digital film/video cameras can measure shutter in this way as well.

So, essentially, you could make the argument that this is the entire reason why motion blur exists. We’re used to seeing motion blur on moving pictures and images. It gives everything a more natural look because we’ve become accustomed to seeing motion this way as a result of the various shutter speeds of film and video. Also, of course, from a compositing perspective, motion blur is absolutely necessary to match your special FX elements to your live action elements.

Famous early stop motion compositing work by Ray Harryhausen.

In early special FX examples, like the work from one of the Godfathers of movie magic, Ray Harryhausen, you can see that the benefits of motion blur were not yet available or fully realized. This results in some somewhat jerky and unnatural-looking motion on these famous creatures.

The Human Eye


Image via Shutterstock.

Believe it or not, the human eye also has something somewhat comparable to a shutter speed. Although the human eye does not have a “shutter” so-to-speak, it does have certain limitations as to the speed at which it can resolve light.

When it comes to shutter speed as a measurement, the human eye can detect flashes of light as short as 1/100th-second with relative ease, and in some specific cases and lighting conditions, it can go shorter than 1/200th-second, depending on ambient lighting and age/health.

As a result, the human eye sees motion blur. We naturally combat motion blur by focusing on single points in a rapid succession, but in our periphery and when not entirely focused, motion blur is present.

Go-Motion


Phil Tippet working on The Empire Strikes Back (Image via Lucasfilm).

Perhaps the earliest version of motion blur being added in animation and compositing was a technique known as “Go-Motion”.

This technique was behind stop motion-animated sequences and essentially involved “bumping” the camera, table, or model during scenes where the model was supposed to be moving. This would create the look of motion blur. In some examples, filmmakers smeared vaseline or petroleum jelly on the lens in the direction of the motion frame by frame.

“The Cameraman’s Revenge” by Ladislas Starevich.

The Go-Motion technique is said to have been invented by Ladislas Starevich in the early 1900s. He started using the technique of bumping the set or the model while capturing frames. Known as one of the godfathers of animation, in some regards, he might be the inventor of motion blur altogether.

Go-Motion has also been used on some much more modern applications. Phil Tippet used the technique often while working on the stop motion animation in the Star Wars series. The technique featured heavily in the Hoth battle scene fromThe Empire Strikes Back.

The video above is an example of a test built by Tippet for the T-Rex effects in Jurassic Park, in which Go-Motion created a very convincing motion blur. They ultimately ended up going with a computer-generated T-Rex for this scene, but as you can see, using the technique, Tippet was able to create a really convincing T-Rex animation.

Motion Blur in After Effects


Composition Settings in After Effects.

So, this leads us to where we are now. With non-linear post-production software, motion blur is as easy as the click of a mouse. We can change the shutter angle to whatever we want, and we can customize the amount of blur for each specific composition or project. If you want to add a bit of a natural feel to your work, motion blur is the way to go. However, there are plenty of times when a cleaner and less-natural look is appropriate as well. So, it’s good that we now easily have the option to disable/enable it.

In After Effects, you’ll find the motion blur settings at the composition level in the advanced tab of your composition settings. There you can change your shutter angle and your shutter phase (a parameter that allows you to change the point in time for the frame that the shutter “opens” — usually best left alone).

For more examples and information on how to add motion blur to your compositions in After Effects, check out this article.

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Element uses all the tricks in the book for rendering and optimizing, but when scene complexity increases, there are some important things to know.
Render Mode

All user defined setting are kept at what they are set to and at final quality
Preview
Turns off some of the more intensive render settings so it is at a more comfortable temporary working performance speed. Turns off Super Sampling.

Draft
Turns off many features for fast temporary previews for animating.
If you have noticeable banding in textures, you can uncheck this to use full quality textures at the cost of increased GPU memory usage. Having this checked will reduce the quality of your textures for speed while you are working. Turning this off will then load your textures at full quality. Compress Textures is on by default.
Multisampling
Reduces jagged edges on objects that have sharp highlights or reflections.

Supersampling
This is an additional method for reducing jagged edges. This will render your frame 'super' large and re-sample it down to frame size. This allows for more detail to be saved and smoothed properly from the extra data.
Subsample Post Effects

If subsampling is enabled, glow and depth of field (pixel blur) are rendered for every motion blur sample that is calculated. if the subsampling is off, the effects will be applied to the final image with motion blur.

SPEED AND RESOURCES

Check for updated drivers before using Element, there are many stability and performance changes in these GPU drivers from Nvidia you don’t want to be without!
CPU rendering vs GPU rendering
On the CPU a more complicated scene will just take longer to render, but on the GPU, if the scene or memory requirements are too high, the GPU will crash so it is important to manage your GPU’s resources by closing unnecessary GPU programs and watching texture memory usage. A graphics card with 2GBs of VRAM will allow you to create more complex scenes compared to a card with only 512MBs.
GPU Resources
Many programs such as Photoshop and 3D games use GPU resources so it is a good idea to close unnecessary programs to get the most out of Element.
Memory ManagementBest Motion Blur Settings After Effects
Image textures will fill up your graphics card memory fast if you are not careful. Using fewer texture maps and lower resolution files will help keep memory available for rendering.
Motion Blur & Depth of Field
Multi-Pass depth of field can be slow to render in complex scenes. Using motion blur with depth of field will make the scene 8 times slower to render. When working you may want to toggle Depth of Field off until final rendering to keep the responsiveness of the Plug-in.
Closing or limiting GPU based FX
Since computers and software often take advantage of the GPU you may want to limit unnecessary usage to improve your Element performance. So try to close programs like Photoshop when not using them to preserve memory consumption. The Element UI shows the memory used and memory available on the GPU but this is not the memory Element is using but the total memory the card is using altogether.
Lower Multi-Sampling
The multi-sampling mode can improve memory performance on older or less powered cards by using less memory to render. If you are using extremely large comps it may be the only way to render them on the GPU due to memory limitations.

Add Motion Blur After Effects


Best Motion Blur Settings After Effects Project

Restart is always a good Idea
Best Motion Blur Settings After EffectsIf your GPU is overloaded or you want to freshen it up, just restart the computer. It can help!

Enable Motion Blur After Effects